We all know by now that Arkham Knight on PC is a bit of a disaster. We've tried the tweak guides but for now, we have found no way to run this game at 60fps without some pretty savage drops. So what's the next best option? To accept that 30fps is the best *consistent* experience we'll get and work from there.
First problem: the game's 30fps cap is awful, with terrible frame-pacing issues. No problem - for Nvidia owners at least. Edit the .ini to unlock internal frame-rate and use Half-Rate Adaptive V-Sync in the GPU control panel. This will lock at 30fps, and tear if you drop beneath - it's exactly the same rendering strategy used on PS4 and Xbox One. And in terms of tearing - the top tears on the graph are for PS4, middle for 750 Ti and bottom for 960.
So what about perf? Well, a Core i3/750 Ti system doesn't cut it. We get *a lot* of stutter, so we overclocked the 750 Ti with +200MHz to the core and +400MHz to RAM. It only made a small difference, suggesting a CPU, VRAM (or both) bottleneck.
Next up, an i5 with a GTX 960 (still 2GB - ideally Arkham Knight in its current form prefers 3GB+ at 1080p and this is ESSENTIAL if you have an AMD card and want to run with normal textures). With the 30fps cap, we had 50 per cent GPU utilisation so we stacked up GameWorks enhanced light-shafts and rain. Smoke and extra paper is an option, but it kicks in a weird DX10 codebase that kills adaptive v-sync so that's off the table.
Performance still wobbles, but it's at least on par with PS4 and there is a tiny amount of extra bling from the enhanced light-shafts and rain. So... what happens if we use this strategy for locking frame-rate with a GTX 960 and 970 at 1440p? We've done a companion video for that, and you'll find it here: https://www.youtube.com/watch?v=xo6tn...
By the way, performance on AMD 2GB cards is dreadful - you need a 3GB card like the R9 280 *minimum*. There are fundamental issues with Tonga cards like 285 and 380. Check out this stutter: http://images.eurogamer.net/2013/arti...
Subscribe for more PC and console tech analysis: http://bit.ly/DFSubscribe
Read our full review: http://www.eurogamer.net/articles/dig...
Size daha iyi hizmet sunmak, içerik ve reklamları kişiselleştirmek için çerezler aracılığı ile internet tarama verileri topluyoruz.